Introduce your students to Systems Thinking with gamification and real-world challenges in this exciting STEM curriculum aligned workshop
Engineering Systemisers is a UCL-led initiative designed to empower the next generation (ages 11 to 18) with the mindset, tools, and knowledge to tackle complex societal and business challenges through gamification, Systems Thinking, and Systems Engineering.
This interactive workshop offers students a fun discovery-based learning experience to think and act like a Systems Engineer. Working in groups, students will take on real-world challenges – linked to health, transport, energy, and space systems – by playing cooperative table-top games. The games are co-developed and delivered by UCL Engineering Systemisers community, a diverse team of students and engineers from London universities, local schools, and industry partners.
The workshop helps develop students Systems Thinking, critical thinking, problem-finding, creative problem-solving, teamwork, and communication skills.
The UCL Engineering Systemisers programme is also a fantastic opportunity for students to make connections and gain valuable collaborative skills and experience within a higher education setting. They can:
- become a School Systems Ambassador and represent their school within the growing Systemisers community
- attend the foundational Systems Engineering sessions and receive a UCL Certificate of Engineering Systemiser
- collaborate with university students and engineers from leading industries
Key details
All sessions delivered before the end of July are fully funded by the Royal Academy of Engineering and free of charge for participating schools.
Workshops are available for groups of up to 50 students and are offered in the following formats:
- 2-hour session (after-school club): Icebreaker + Game Play + Reflections
- 4-hour session (afternoon): Icebreaker + Game Play + Game Co-design Challenge + Pitch
- 6-hour session (full-day): Systems Engineering Foundations + Game Play + Game Co-design Challenge + Pitch
Learning Outcomes
- Improve engagement, interest or enjoyment in STEM subjects
- Improve attainment and progress in STEM subjects
- Develop engineering employability skills
- Improve awareness and aspirations for STEM-related study and careers
- Challenge stereotypes by showing the diversity of disciplines, people and skills involved in engineering
Gatsby benchmarks
- Learning from career and labour market information
- Addressing the needs of each pupil
- Encounters with further and higher education